Course Description
This course analyzes video gaming and esports cultures and values, as well as how they interact with society in general. This course teaches students the history, methodology, and theoretical approaches to videogaming and esports from various fields and disciplines.
Syllabus
Student Learning Outcomes, Goals, Objectives:
Students successfully completing this course will be able to:
- Analyze, interpret, and evaluate gaming and esports cultures and values.
- Recognize and articulate the visual, verbal, audio, and procedural conventions through which images, words, and sounds make meaning in gaming and esports.
- Determine what information is needed for a research question and effectively apply this information in scholarly projects.
- Demonstrate an understanding of the professional, technical, and formal choices that realize or challenge existing practices in video gaming and esports.
- Evaluate popular claims of video gaming and esports social, political, and individual effects.
Course Grading Information:
| Activity/Performance Measure | Percentage/Points |
|---|---|
| Unit 1 Project | 17% |
| Unit 2 Project | 17% |
| Unit 3 Project | 17% |
| Final Project | 19% |
| Gaming Journal | 10% |
| Exit Tickets | 10% |
| Class Discussions/Participation | 10% |
Grading Scale
| Percentage | Letter Grade |
|---|---|
| 90% and above | A |
| 80-89% | B |
| 70-79% | C |
| 60-69% | D |
| 59% and below | F |
Attendance/Participation:
Regular attendance is expected and contributes to your success in this course. Students are responsible for all material covered in class, whether present or absent. If you miss a class, it is your responsibility to obtain notes, complete any missed work, and stay current with course requirements.
Course Materials Purchased by the Students:
No course materials are required.
Scholarly Perspectives
This course engages diverse scholarly perspectives to develop critical thinking, analysis, and debate and inclusion of a reading does not imply endorsement.