Design Visualization I

Course Description

Study and application of basic drawing processes for the purpose of enhancing perceptual awareness and developing visual communication and analysis skills. Prerequisite: IARC major; Corequisite: IAR 101.

Syllabus

Student Learning Outcomes, Goals, Objectives:

Students successfully completing this course will be able to:

  • Express ideas and their rationale developed in the design process through visual media: sketches, perspective drawings, and digital images.

  • Express project solutions using a variety of communication techniques and technologies appropriate to a range of purposes and audiences.

  • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to two-dimensional design solutions.

Course Grading Information:

Activity/Performance Measure

Percentage/Points

Sketchbook

15%

Exercises

15%

Homework

60%

Final Project

10%

Grading Scale

Percentage

Letter Grade

93.0 - 100%

A

90.0 - 92.9%

A-

87.0 - 89.9%

B+

83.0 - 86.9%

B

80.0 - 82.9%

B-

77.0 - 79.9%

C+

73.0 - 76.9%

C

70.0 - 72.9%

C-

Below 70%

F

Attendance/Participation:

Attending and taking part in studio class hours is essential to your success in the course and your growth as a designer. I expect you to attend every class and arrive on time at 9:00, but extenuating circumstances arise that can make this difficult. For this reason, I allow:

  • A 5-minute grace period for arriving to class. We will begin class at 9:05 each day. If you arrive before 9:05, you will be on time.

  • Two “free” excused absences that you can use for any purpose.

If you miss class, please check the Canvas course site (including the current project description, calendar, and any announcements) to figure out what you missed and familiarize yourself with any materials covered that day. I am available to answer questions and help you stay on track, but it is your responsibility to initiate those conversations. A good “rule of thumb” is to plan to attend office hours after missing a class so that we can meet one-on-one and plan together.

  • If you miss more than two classes, your absences will begin to affect your grade. Because we do hands-on work that needs in-person, face-to-face time, it becomes difficult to catch up after missing more than two classes. For IARc courses that meet twice a week, the IARc departmental policy is:

  • Each additional absence (past the first two) will drop your grade one increment for the semester (e.g., from B- to a C+)

  • Four total absences (excused or unexcused) will automatically lead to a failing grade.

  • Tardiness: If you arrive within 15 minutes of the start of class, you are considered tardy. Three instances of tardiness constitute one absence. If you are late by more than 15 minutes or leave more than 15 minutes early, you are considered absent.

  • Any regular medical appointments (check-ups, dental, annual eye exam, etc.) should be scheduled to not conflict with class time and will not qualify as an excused absence.

Notes:

  • I will make exceptions to this policy for students who receive accommodation from the Office of Accessibility & Resources Services (OARS).

  • If you have an extenuating circumstance (e.g., family tragedy, serious continuous illness) and have multiple absences beyond your control, please come and talk with me. I recognize that things come up, and I am here to support you in navigating these types of situations as a student.

  • Student-athletes must make prior arrangements in advance for any conflicts with their schedule and due dates for this course.

  • I will give reasonable accommodation for students who have conflicts due to religious obligations. Please contact me before any conflict. For more information on UNCG’s Religious Obligations policy, see the UNCG Class Attendance policy.

Course Materials Purchased by the Students:

  • A laptop computer that meets the department laptop requirements

  • A USB flash drive or external hard drive to back up your work (64GB or more of storage)

  • At least $15 of SpartanCash for printing added to your SpartanCard

  • Mouse with scroll wheel for use with the Adobe Creative Suite and other design software. A scroll wheel is necessary for the efficient use of these tools.

  • Drawing and Drafting Tools:

    • A mechanical pencil with 0.5mm lead

    • Vinyl erasers and eraser shield

    • A set of fineliner black ink pens (.1, .3, .5 & .8 minimum) like Staedtler pigment liner pens

    • Graphite drawing pencils (set of 6 or more - 2H, F, HB, B, 2B, 4B, 6B) like Faber-Castell drawing pencils

    • High-quality metal pencil sharpener

  • Rulers and Templates:

    • A set of triangles: 30°/60° triangle must be at least 6" and 45°/45° triangle must be at least 8”.

    • A set of french curves

    • A circle template

  • Coloring Media:

    • A set of 24 or more Prismacolor colored pencils (brand-specific)

  • Cutting Tools:

    • 18” x 24” or larger self-healing cutting mat

    • OLFA knife with 9mm replacement blades (brand-specific)

    • 24” metal cork-back ruler

  • Attaching Supplies:

    • Push pins with clear or white grips (colored or decorative pins distract from your work in pinups)

    • T-pins

    • Paper clips

    • 3/4-inch white artist tape

  • Paper:

    • A ream (500 ct.) of 8.5”x11” standard printer paper, white color, to be used for sketching

    • Clearprint design vellum pad 11"x17" (brand-specific)

    • Sketchbook: 5.5”x8.5” sketchbook with perforated sheets, smooth/fine finish. When deciding on a sketchbook, be selective and intentional. Paper: Look for medium weight paper (50 lb. or more) with a smooth/fine finish. Very thin paper may snag the point of a pen, tear, or let ink bleed through to the next page. Durability: It should have a durable binding and cover so that it will not bend, tear, or come apart easily. Convenience: A sketchbook that can lay flat on a surface can make sketching more convenient. Also consider how the binding might interfere with your hand while drawing. Selecting a sketchbook is a personal process. There are many options available and each of us has our preferences. The most important thing is to find a sketchbook that will make drawing enjoyable. Sketchbooks made with more expensive materials can be intimidating; find one that does not feel so precious that you become wary of “messing it up” with your sketches and notes. If the sketchbook gets in the way of enjoying the process, it will not be useful to you. 

Scholarly Perspectives

This course engages diverse scholarly perspectives to develop critical thinking, analysis, and debate and inclusion of a reading does not imply endorsement.