Course Description
Advanced work in 3D modeling including digital sculpting, rigging and texturing/painting. Prerequisite: ART 398; BFA Studio Art students concentrating in Animation, or permission of instructor.
Syllabus
Student Learning Outcomes, Goals, Objectives:
Students successfully completing this course will be able to:
Translate a two-dimensional character concept into a cohesive, fully realized three-dimensional character.
Sculpt facial features, anatomy, clothing, and hair using clear primary, secondary, and selected tertiary forms.
Organize ZBrush SubTools, versions, and working files using professional production habits.
Create clean character retopology and usable UV layouts in Autodesk Maya.
Reproject high-resolution detail and create PBR textures in Adobe Substance 3D Painter.
Import, shade, light, frame, and present a character in Unreal Engine.
Explain production decisions and respond constructively to critique and technical feedback.
Course Grading Information:
Activity/Performance Measure | Percentage/Points |
|---|---|
Final Project | 30% |
Milestone Assignments | 40% |
Studio Check-ins and Discussions | 20% |
Participation and Professionalism | 10% |
Major Assignments and Deadlines
Activity/Performance Measure | Percentage/Points |
|---|---|
Milestone 1: Character Concept, References + Orthos | 100 points |
Milestone 2: Facial Sculpt Progress | 100 points |
Milestone 3: Full-Body Anatomy + Proportion Sculpt | 100 points |
Milestone 4: Character Modeling Lock: Clothing + Hair | 100 points |
Milestone 5: Production Retopology + UVs | 100 points |
Milestone 6: Texture + Unreal Progress Check | 50 points |
Final Project: Unreal Engine Character Presentation Package | 100 points |
Final Reflection: Final Showcase Reflection | 10 points |
Grading Scale
Percentage | Letter Grade |
|---|---|
94 to 100 | A |
90 to 93.99 | A- |
87 to 89.99 | B+ |
84 to 86.99 | B |
80 to 83.99 | B- |
77 to 79.99 | C+ |
74 to 76.99 | C |
70 to 73.99 | C- |
67 to 69.99 | D+ |
64 to 66.99 | D |
61 to 63.99 | D- |
0 to 60.99 | F |
Attendance/Participation:
Attendance is essential because demonstrations, critiques, and guided studio work cannot be fully recreated through written directions. Attendance will be taken at the beginning of class.
Four unexcused absences are permitted.
Three late arrivals or early departures equal one absence.
Six unexcused absences will result in a failing grade for the course.
Critique days require attendance and participation, even when a project is incomplete.
Students with university-related conflicts must communicate known conflicts in advance.
Excused absences may include documented illness, university-related travel, religious observances, military obligations, or documented emergencies. Notify the instructor as soon as reasonably possible. If you are sick, do not attend in person. Students remain responsible for reviewing posted resources, obtaining notes, and completing missed work.
Course Materials Purchased by the Students:
An external SSD, 500 GB or larger recommended, plus a second backup location.
A drawing glove when using a Cintiq display.
A reliable three-button mouse or compatible stylus setup.
Access to Gatewood Lab or working computer that can run corresponding software.
Scholarly Perspectives
This course engages diverse scholarly perspectives to develop critical thinking, analysis, and debate and inclusion of a reading does not imply endorsement.