Introduction to 3D Animation

Course Description

Introduction to basic concepts and techniques of three-dimensional animation within a digital environment. Prerequisite: ART 240.

Syllabus

Student Learning Outcomes, Goals, Objectives:

Students successfully completing this course will be able to:

  • Demonstrate a clear understanding of the 12 Principles of Animation
  • Create emotive gestures and actions using increasingly complex characters
  • Observe and dissect real world motion and translate it into their animated work
  • Generate basic object rigs that allow for effective movement
  • Show comprehension of quality staging practices through storyboarding, and produce visual research to support their cinematic vision and overall artistic direction

Course Grading Information:

Introductory Projects

Activity/Performance Measure Percentage/Points
Bouncing ball 20%
Flour Sack Dance 20%

Advancing Projects

Activity/Performance Measure Percentage/Points
Walks 30%
Gestures 30%

Grading Scale

Percentage Letter Grade
100-93A
92-90A-
89-87B+
86-83B
82-80B-
79-77C+
76-73C
72-70C-
69-67D+
66-63D
62-60D-
Below 60F

Attendance/Participation:

Attendance will be taken at the start of every class. More than four total absences will result in the loss of a letter grade off your final grade.

Course Materials Purchased by the Students:

  • The Animator’s Survival Kit by Richard Williams – ISBN 9780865478978
  • Headphones
  • Sketchbook and Pencil

Scholarly Perspectives

This course engages diverse scholarly perspectives to develop critical thinking, analysis, and debate and inclusion of a reading does not imply endorsement.