Playing Games and the Ancient World

Course Description

An exploration of games and video games from and about Ancient Greece, Rome, and the Near East, and what those games tell us about peoples, the things they value, and the way they see their world. Prerequisite: First year status or written permission.

Syllabus

Student Learning Outcomes, Goals, Objectives:

Students successfully completing this course will be able to:

  • Develop academic skills in order to demonstrate the ability to identify and use campus services and resources (e.g., Library, Writing Center, Speaking Center). (SLO 1)
  • Develop goals and plans related to personal purpose, interests, or values between self and community. (SLO 2)
  • Build connections between self and community relationships with peers, faculty, and staff. (e.g., UNCG, college/student/department, special interest group, social/leadership/service initiative). (SLO 3)
  • Critically evaluate information and media sources in a variety of formats. (SLO 4)
  • Incorporate and cite sources accurately and correctly. (SLO 5)
  • Learn about ancient board games and their meaning to the social and cultural lives of ancient societies. (SLO 6)
  • Critically understand the relationship between videogaming and the depiction of ancient societies. (SLO 7)

Course Grading Information:

Activity/Performance Measure Percentage/Points
Attendance and Participation (SLOs 1-7) 10%
4 Quizzes (SLOs 6-7) 20%
Foundations Assignments (SLOs 1-5) 30%
Midterm Exam (SLOs 1, 2, 4, 6) 20%
Final Exam (SLOs 4-7) 20%

Grading Scale:

Percentage Letter Grade
93-100%A
90-92%A-
87-89%B+
83-86%B
80-82%B-
77-79%C+
73-76%C
70-72%C-
67-69%D+
63-66%D
60-62%D-
0-59%F

Attendance/Participation:

Based on Course Grading Information above.

Course Materials Purchased by the Students:

No course materials are required.

Scholarly Perspectives

This course engages diverse scholarly perspectives to develop critical thinking, analysis, and debate and inclusion of a reading does not imply endorsement.